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KillazInc
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Map Suggestions and Comments
(Moderator:
Darth Walt
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Topic:
dm_habittrail_v18beta
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Topic: dm_habittrail_v18beta (Read 5525 times)
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: dm_habittrail_v18beta
«
Reply #135 on:
December 25, 2006, 11:45:34 pm »
Quote from: Smoke on December 25, 2006, 11:43:12 pm
idk,maybe a few more obstacles to duck and cover with.
there will be.... :sinister voice: .... there will be....
I like this texture set better, but I think there's too much greenish yellow.
Ima have to add some more textures I think. Since I add the custom textures to the .BSP
file I should be able to supply a playable demo version soon. I've been working some
on the CS:S map too, but this one's my baby too.
«
Last Edit: December 25, 2006, 11:49:05 pm by smackintosh
»
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sarcastic creativity? sweet.
Smack's Playlist 2
dj
LOL, LIMEWIRE
Administrator
Posts: 6567
Justice! +53/-10
Re: dm_habittrail_v18beta
«
Reply #136 on:
December 29, 2006, 05:17:55 pm »
It's looking better. I think you're on the right track by trying to get rid of the repeating patterns in the hallways. I think one big image of that face would look better than a bunch of small ones.
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C S S M L
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: dm_habittrail_v18beta
«
Reply #137 on:
December 29, 2006, 08:03:10 pm »
thanks. I'm trying to get away from the original formula a little and make it all different.
That tiled image with the heads\face is not mine, it is just there as a background image so I know where
the end of the map is, it will not be in the final product.
When I FINALLY finish the DM version... I hope to make a CS:S version as well.
«
Last Edit: December 29, 2006, 08:08:59 pm by smackintosh
»
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sarcastic creativity? sweet.
Smack's Playlist 2
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: dm_habittrail_v18beta
«
Reply #138 on:
January 10, 2007, 12:00:52 pm »
working on curved areas.
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: dm_habittrail_v18beta
«
Reply #139 on:
January 22, 2007, 12:09:05 pm »
Steam is giving me problems lately. Won't let me compile.
So many projects I'm in the middle of and I can't test them at all.
I'm attempting to re-install Source SDK (Hammer). I think it was the new updates
that hosed it.
I just started work on a new map for DM...
The idea> An RPG village, much like you would see in a Zelda \ Final Fantasy game.
Imagine armor\weapon\potion shops, wooden bridges, a farm, town center,
bizarre, a well, windmill, a river going through the town, etc...
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sarcastic creativity? sweet.
Smack's Playlist 2
kerchief
I am the Walrus
=-[kI]-= Elder
Posts: 3828
Justice! +64/-78
To sleep, perchance to dream.
Re: dm_habittrail_v18beta
«
Reply #140 on:
January 22, 2007, 04:06:03 pm »
hehe, thats awesome. Can you break the wooden bridge? Also about the well... thats a deep subject.
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I do what I like. You have problem?
mephisto_kur
QWATZ!
Administrator
Posts: 11836
Justice! +185/-107
Duty Now for the Future!
Re: dm_habittrail_v18beta
«
Reply #141 on:
January 22, 2007, 04:31:50 pm »
I gave up on Hammer for the very reason you talk about. Not to mention I just didn't have the desire to push to get back in to mapping. But when it wouldn't compile a simple box without any light sources I gave up. That was after a few reinstalls, too.
Logged
It is far better to grasp the universe as it really is than to persist in delusion, however satisfying and reassuring. - Sagan
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: dm_habittrail_v18beta
«
Reply #142 on:
January 23, 2007, 04:02:45 pm »
I have a friend who's really into maya, quark and blender.
He is showing me some modeling tricks and says he'll show me how to
UV texture and bumpmap correctly. I want to start creating models from maps,
so when it does work again I can bring 'em in.
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: dm_habittrail_v18beta
«
Reply #143 on:
January 24, 2007, 11:35:25 am »
AHA!! I figured out the issue... Zone Alarm was causing the problem.
When I kill ZA and run it, it compiles fine. So I have to disable it when I need to map.
It gives me issues with certain games too, like COH and Prey.
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: dm_habittrail_v18beta
«
Reply #144 on:
February 26, 2007, 08:36:51 pm »
spent an hour or so working on a revision on the generator room for hab7.
also worked on a new map.
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sarcastic creativity? sweet.
Smack's Playlist 2
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: dm_habittrail_v18beta
«
Reply #145 on:
February 27, 2007, 07:17:47 pm »
another new piece to add to the generator room.
This piece rotates.
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: dm_habittrail_v18beta
«
Reply #146 on:
March 01, 2007, 03:52:43 am »
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
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KillazInc
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Topic:
dm_habittrail_v18beta