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Author Topic: CS:S map in production by Smack.  (Read 8015 times)

Offline shadowsword

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Re: CS:S map in production by Smack.
« Reply #15 on: October 01, 2006, 11:00:27 am »
yup just remember that if everytime you start over you can make it bigger and better...although right now that might be kinda hard to make it better as it is already the best thing I have ever seen.
I want a product for three easy payments and one frikin complicated payment. The mail man will get shot to death, the envelope will not seal, and the stamps will be in the wrong denomination. Good Luck people!

Offline Marvin

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Re: CS:S map in production by Smack.
« Reply #16 on: October 01, 2006, 01:53:54 pm »
If this goes well, I may consider converting "habitrail" over to CS:S as well,
with modifications. I'll make it an underground facility instead of a space station.
I've started that map over from scratch about 5 times now, why not a 6th time? :lol:
lol looks like you have alot of ideas :D
If by any chance your ever fineshed and want to create another one, would you take requests?
I could draw out a scetch for you to make it more easy.  :wacko:
it's up to you though heh


Offline Smackintosh

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Re: CS:S map in production by Smack.
« Reply #17 on: October 01, 2006, 02:20:04 pm »
yeah, you can make a layout if you like of what kind of map would me cool.
I'm not so good on the planning aspect in terms of rooms and hallways.
I will probably make multiple maps anyway... if anyone wants to draw up
something, I'm all eyes.

AOD drew me up a DM map awhile back, but hammer in DM was having so many lockups
and DM ain't worknig right now (too well anyway), so I had to put it on the backburner.
sarcastic creativity? sweet.

Smack's Playlist 2

Offline Smackintosh

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Re: CS:S map in production by Smack.
« Reply #18 on: October 01, 2006, 03:09:13 pm »
OK.. I figured out how to add custom textures\pictures...
and even how to add transparency. Sad thing is I did it by accident
trying to add textures to my model, which never happened BTW.

So, for kicks I imported some textures and then made some custom ones.  :wacko:

I had to try this one!  :lol:
(that is David Koresh, btw).



...and MY PERSONAL FAVORITE!!!

« Last Edit: October 01, 2006, 03:11:13 pm by smackintosh »
sarcastic creativity? sweet.

Smack's Playlist 2

Offline mephisto_kur

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Re: CS:S map in production by Smack.
« Reply #19 on: October 01, 2006, 03:13:47 pm »
I find it funny that I don't know whether to laugh at this stuff or get mad at how tasteless it is :lol:
It is far better to grasp the universe as it really is than to persist in delusion, however satisfying and reassuring. - Sagan



Offline Smackintosh

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Re: CS:S map in production by Smack.
« Reply #20 on: October 01, 2006, 03:14:46 pm »
 :-[
sarcastic creativity? sweet.

Smack's Playlist 2

Offline shadowsword

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Re: CS:S map in production by Smack.
« Reply #21 on: October 01, 2006, 03:17:37 pm »
looking better and i wished you would have warned me about the kewl-aid sooner *cough cough*
I want a product for three easy payments and one frikin complicated payment. The mail man will get shot to death, the envelope will not seal, and the stamps will be in the wrong denomination. Good Luck people!

Offline DeadGoat

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Re: CS:S map in production by Smack.
« Reply #22 on: October 01, 2006, 03:27:00 pm »
Story time!

 :wacko:


Offline kerchief

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Re: CS:S map in production by Smack.
« Reply #23 on: October 01, 2006, 04:19:13 pm »
Hehe, read that reverand raven and visuallized Father Grigory a few years younger cracking jokes at a service and then communion comes and they use his "kewl aid" and all turn into zombies  :lol:
I do what I like.  You have problem?

Offline raVen

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Re: CS:S map in production by Smack.
« Reply #24 on: October 01, 2006, 04:20:53 pm »
I find it funny that I don't know whether to laugh at this stuff or get mad at how tasteless it is :lol:


When you have a choice , i strongly reccomend laughing at it  :lol:.

Humor is such a good kewl aid .  :lol:
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Offline Marvin

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Re: CS:S map in production by Smack.
« Reply #25 on: October 01, 2006, 04:50:29 pm »
Tell me Raven did not just do that cause I just woke up lol and everything looks all blurry!!  :2funny:


Offline Majorpain4U

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Re: CS:S map in production by Smack.
« Reply #26 on: October 02, 2006, 02:53:25 am »
Map looks great Smack. Are you gona make it a full frontal assault type map where there is only one way in for the CT? Thats how most terrorist or fanatic extremeist compounds are.

Also remember to make plenty of good camping spots  :lol:
Oh the silly younglings

Offline kerchief

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Re: CS:S map in production by Smack.
« Reply #27 on: October 02, 2006, 07:43:32 am »
Only dumb extremists do that, any intelligent group whose compound could come under attack has a "rabbit hole" so that they can flee or come up behind their ernstwhile attackers.  Of course, said rabbit hole should either be well camophlaged from the CT side or , better yet, only allow travel out of the compound.  Discounting the rumors surrounding Buckingham Palace and the Vatican, many Islamic and Chinese palaces have rabbit holes.
I do what I like.  You have problem?

Offline Smackintosh

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Re: CS:S map in production by Smack.
« Reply #28 on: October 02, 2006, 08:47:47 am »
Map looks great Smack. Are you gona make it a full frontal assault type map where there is only one way in for the CT? Thats how most terrorist or fanatic extremeist compounds are.

Also remember to make plenty of good camping spots  :lol:

there will be plenty of ways in\out, tunnels under thouse, hiding spots... etc.
I want to make it fair and balanced, that reminds me I need a framed picture
of Bill O' Reiley in the house.
sarcastic creativity? sweet.

Smack's Playlist 2

Offline CzaR

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Re: CS:S map in production by Smack.
« Reply #29 on: October 02, 2006, 01:07:39 pm »
looks really good, i wish there was a map like waco and this sound kinda the same so cant wait
im trying to learn how to use SDK so ill be experimenting myself soon
but so far the maps looks soo sweet.
« Last Edit: October 02, 2006, 03:34:47 pm by CzaR »

 

anything