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KillazInc
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Map Suggestions and Comments
(Moderator:
Darth Walt
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Topic:
CS:S map in production by Smack.
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Author
Topic: CS:S map in production by Smack. (Read 8015 times)
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: CS:S map in production by Smack.
«
Reply #210 on:
November 05, 2006, 08:51:06 pm »
thanks, Kerchief.
As far as release...
um.. don't know, I'll be going to work soon, so...
I hope to finish it in the free time I'll have left.
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: CS:S map in production by Smack.
«
Reply #211 on:
November 26, 2006, 11:29:31 am »
been working on this and habitrail this week between shifts. I also made some
pieces for new maps in the future. New shots will be posted when I have enough major changes
to post.
I met a new friend at work who is Maya-savy, he is good at UV-texturing models, which I can't do yet.
He agreed to try and texture some of my models for me when he has time. so, I may have
a textured pool table soon.
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
kerchief
I am the Walrus
=-[kI]-= Elder
Posts: 3828
Justice! +64/-78
To sleep, perchance to dream.
Re: CS:S map in production by Smack.
«
Reply #212 on:
November 26, 2006, 11:34:10 am »
hmm... textures... *rubs pool table* smooth... *pokes dead body* sticky... *pokes broken glass* OUCH!
you sure textures are a good idea?
Logged
I do what I like. You have problem?
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: CS:S map in production by Smack.
«
Reply #213 on:
November 26, 2006, 11:42:17 am »
well... it looks fine in maya, but in the game (up close)
the wood looks like sandpaper and then perfect in places.
then the green carpet texture on the top looks like sand.
the textures need to be "wrapped" appropriately... and If I port it into
HL2dm it will look good and be lethal at the same time.
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
DeadGoat
Thought he was getting a witty custom title,but got Fricasseed instead
=-[kI Clan]-=
Posts: 2898
Justice! +28/-24
Re: CS:S map in production by Smack.
«
Reply #214 on:
November 26, 2006, 01:19:04 pm »
*hugs dead body*
I love the sticky'ness
Logged
My DeviantArt Page
kerchief
I am the Walrus
=-[kI]-= Elder
Posts: 3828
Justice! +64/-78
To sleep, perchance to dream.
Re: CS:S map in production by Smack.
«
Reply #215 on:
November 26, 2006, 03:25:44 pm »
POOLED!
You mean drowned?
Nope, I tossed the pool table at him.
Logged
I do what I like. You have problem?
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: CS:S map in production by Smack.
«
Reply #216 on:
November 26, 2006, 07:48:11 pm »
alright... nvm, I'm lost.
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
kerchief
I am the Walrus
=-[kI]-= Elder
Posts: 3828
Justice! +64/-78
To sleep, perchance to dream.
Re: CS:S map in production by Smack.
«
Reply #217 on:
November 26, 2006, 09:13:00 pm »
Quote
... and If I port it into
HL2dm it will look good and be lethal at the same time.
just postulating on a possible conversation after a kill with that table.
Logged
I do what I like. You have problem?
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KillazInc
»
Forum
»
Gaming
»
Source Games
»
Map Suggestions and Comments
(Moderator:
Darth Walt
) »
Topic:
CS:S map in production by Smack.