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Author Topic: Server Babble - Counter-Strike Source  (Read 50234 times)

Offline nanaki254

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Re: Server Babble - Counter-Strike Source
« Reply #2130 on: June 23, 2010, 05:40:08 pm »
counter strike source update brings beta features into the main version of CSS (achievements and whatnot)

http://www.shacknews.com/onearticle.x/64467

General
144 achievements added
New lifetime player stats and summary screens
New match player stats and summary screens
New end of round display with MVP and interesting fact about a player
Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
New cinematic death camera
New domination and revenge system
Added avatar icons to voice chat, scoreboard, and end of round display
Incorporated many source engine updates
Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
cvar mat_showlowresimage is now a cheat command.
Many development console commands which would crash the server removed.
Updated source engine addresses many issues:
Better flashlight effect
Better HDR behavior
Multicore rendering support
Added sv_disablefreezecam cvar to turn off the freezecam on a server.
Added sv_nonemesis cvar to turn off domination/revenge on a server.
Added sv_nomvp cvar to turn off MVP stars on a server.
Added sv_nostats cvar to turn off stats on a server.
Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
Tick rate affecting how fast doors open / close
Tick rate causing players hitting the ground to stutter
Tick rate affecting the firing mechanisms of certain guns

UI
Added the following cvars to allow players to customize their scoreboards.
cl_scoreboard_ct_color_red
cl_scoreboard_ct_color_green
cl_scoreboard_ct_color_blue
cl_scoreboard_t_color_red
cl_scoreboard_t_color_green
cl_scoreboard_t_color_blue
cl_scoreboard_dead_color_red
cl_scoreboard_dead_color_green
cl_scoreboard_dead_color_blue
Changed the screen that appears when the message of the day fails to load to display proper error text.
Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay
Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
There’s now a priority order for displaying win conditions when multiple win conditions are set.
If timelimit exists and is not 0, then show timelimit.
If timelimit does not exist, show maxrounds if not 0.
If both timelimit and maxrounds are 0, show winlimit.
If timelimit, maxrounds, and winlimit are all 0, show nothing.
Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.

Also a note:
Hit registration should be as close to perfect by now, since it was pretty spot on in the beta.
(so that means no more Retrying :P )

I checked if controls were changed, and interestingly my "quit game" key is removed (F10)

« Last Edit: June 23, 2010, 06:25:05 pm by nanaki254 »
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Offline nanaki254

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Re: Server Babble - Counter-Strike Source
« Reply #2131 on: June 23, 2010, 06:25:28 pm »
Can't seem to connect to servers:

Invalid Steam key size

Forums say that the servers need to be updated as well... is that right?
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Offline Focused Moments

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Re: Server Babble - Counter-Strike Source
« Reply #2132 on: June 23, 2010, 07:47:13 pm »
so the thing that was beta recently isnt a new game, just an upgrade of the existing?

Offline kerchief

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Re: Server Babble - Counter-Strike Source
« Reply #2133 on: June 23, 2010, 07:59:16 pm »
all I know is that steam is unresponsive right now, Lol.  Servers busy and whatnot.
I do what I like.  You have problem?

Offline nanaki254

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Re: Server Babble - Counter-Strike Source
« Reply #2134 on: June 23, 2010, 08:05:40 pm »
so the thing that was beta recently isnt a new game, just an upgrade of the existing?

yep

It should have been more clear that the beta was just a beta for the huge CSS update and not another CSS game
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Re: Server Babble - Counter-Strike Source
« Reply #2135 on: June 23, 2010, 10:48:20 pm »
yep

It should have been more clear that the beta was just a beta for the huge CSS update and not another CSS game

yeah they really blew the communication on that one

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Re: Server Babble - Counter-Strike Source
« Reply #2136 on: June 23, 2010, 11:02:23 pm »
news just in:  Al broke the server!

Offline Neocorteqz

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Re: Server Babble - Counter-Strike Source
« Reply #2137 on: June 24, 2010, 12:38:44 pm »
Multicore rendering support


YAYS!
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Re: Server Babble - Counter-Strike Source
« Reply #2138 on: July 12, 2010, 07:55:48 pm »
did we shut off the bots or does the server just need a restart? everything works fine, just  no bots on here. lol

Offline anomaly

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Re: Server Babble - Counter-Strike Source
« Reply #2139 on: July 12, 2010, 08:10:28 pm »
i killed them all.  :P
Doughnut?

Offline mephisto_kur

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Re: Server Babble - Counter-Strike Source
« Reply #2140 on: July 12, 2010, 08:16:40 pm »
The bots were the reason for the crashes.
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Offline nanaki254

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Re: Server Babble - Counter-Strike Source
« Reply #2141 on: July 12, 2010, 08:34:43 pm »
we dont need moveable machines to pleasure us  :P
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Offline LadyShadow

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Re: Server Babble - Counter-Strike Source
« Reply #2142 on: July 12, 2010, 08:45:53 pm »
we dont need moveable machines to pleasure us  :P

 :o  :-X

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Re: Server Babble - Counter-Strike Source
« Reply #2143 on: July 12, 2010, 09:05:25 pm »
we dont need moveable machines to pleasure us  :P

 :-X :-X :-X !!!  :wacko:

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Re: Server Babble - Counter-Strike Source
« Reply #2144 on: July 12, 2010, 11:09:03 pm »
Thanks for getting the game going to Shyfty :)