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Author Topic: Custom Models for Maps  (Read 4751 times)

Offline Smackintosh

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Re: Custom Models for Maps
« Reply #105 on: April 07, 2010, 11:18:52 pm »
Monster Truck / Tank Hybrid.

http://delterra-interactive.deviantart.com/art/Monster-Truck-Tank-Hybrid-159972243

Click Thumbnail to Enlarge.
sarcastic creativity? sweet.

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Offline anomaly

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Re: Custom Models for Maps
« Reply #106 on: April 08, 2010, 03:02:57 am »
thats pretty slick
Doughnut?

Offline Smackintosh

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Re: Custom Models for Maps
« Reply #107 on: April 08, 2010, 06:49:31 pm »
Thank You, Sir. I still have some work to do to it. May redo the Rims and such, adding a missile launcher to the top.
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Offline Smoke

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Re: Custom Models for Maps
« Reply #108 on: April 08, 2010, 07:01:35 pm »
pretty nice.try losing the green frame underneath.then take the yellow joints and bring them up in the center and down to the wheels at the end.multilink rock crawling suspension.

Offline Smackintosh

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Re: Custom Models for Maps
« Reply #109 on: May 03, 2010, 05:10:43 pm »
They're tweaking it, I'm going to try and texture it soon.

here's a Sawblade I designed for our "Sawblade Gun" in Production, fully textured.

http://delterra-interactive.deviantart.com/art/Sawblade-Design1-162852544
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Offline anomaly

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Re: Custom Models for Maps
« Reply #110 on: May 03, 2010, 05:58:22 pm »
thats pretty slick!
Doughnut?

Offline Smackintosh

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Re: Custom Models for Maps
« Reply #111 on: May 03, 2010, 07:06:45 pm »
Thanks! If we use it, I can't wait to shoot them. The idea is to make alternate fire tilt the gun to the side and shoot them vertically.  :wacko:

:Updated the Deviant Art pic to 1024x768 render:
« Last Edit: May 03, 2010, 07:08:53 pm by Smackintosh »
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Offline Smackintosh

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Re: Custom Models for Maps
« Reply #112 on: June 18, 2010, 05:32:57 pm »
After much debate, we have decided (in our gaming development crew) to switch from the Torque Engine (which is outdated and no longer supported) to the Unreal Engine (or UDK).

It is free to download, actually. Anyone can try it out.

http://www.udk.com/

I use to make maps for Unreal Tournament, there are a lot more options now though. I'm excited about the potential for the game, Torque required a lot of coding work for the graphics which slowed down our progress considerably. UDK has a lot of those capabilities already in it. We can still use all of our models and texture UVs and whatnot.

There are loads of tutorials (many of them video), going through as many as I can to re-familiarize myself with the engine. Then I'm going to go map-making crazy.

sarcastic creativity? sweet.

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Offline Smackintosh

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Re: Custom Models for Maps
« Reply #113 on: July 06, 2010, 05:53:12 pm »
Anybody like Portals!? I made some.

http://vimeo.com/13117235

the possibilities are endless. I will have some more up soon.
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Offline anomaly

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Re: Custom Models for Maps
« Reply #114 on: July 06, 2010, 06:16:43 pm »
that was pretty slick. i got lost fast lol.
Doughnut?

Offline Smackintosh

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Re: Custom Models for Maps
« Reply #115 on: July 06, 2010, 06:49:31 pm »
Haha! Thanks! It is just TWO rooms, can you imagine playing a whole map like that? I want to get crazy with it. Like you're running down a hallway and look up and there is another player running on the ceiling. You get in an elevator and you come out on the ceiling of the same room and it's now you're floor. It will be like playing an Escher painting.

The frame rate sucks, sorry about that.
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Offline anomaly

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Re: Custom Models for Maps
« Reply #116 on: July 06, 2010, 06:54:28 pm »
I want to get crazy with it. Like you're running down a hallway and look up and there is another player running on the ceiling. You get in an elevator and you come out on the ceiling of the same room and it's now you're floor.

that would be sick! where do i sign up?  :wacko:
Doughnut?

Offline Draconiko

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Re: Custom Models for Maps
« Reply #117 on: July 06, 2010, 06:56:14 pm »
Dude thats pretty wicked!


Offline Smackintosh

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Re: Custom Models for Maps
« Reply #118 on: July 06, 2010, 07:50:28 pm »
Thanks! I'll have to see what happens, but I'll give you heads up.
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Offline Smackintosh

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Re: Custom Models for Maps
« Reply #119 on: July 06, 2010, 09:03:10 pm »
that would be sick! where do i sign up?  :wacko:

IDK, but for access to my evil "bastardry" (a word I just made up that seems to work) I only require your first born... jk. One day the clan can hopefully playtest it and maybe it will be good. No promises, but I only promise my best.
sarcastic creativity? sweet.

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