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KillazInc
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Map Suggestions and Comments
(Moderator:
Darth Walt
) »
Topic:
Custom Models for Maps
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Topic: Custom Models for Maps (Read 5203 times)
Drem
Not cool enough for a custom title.
=-[kI Clan]-=
Posts: 1387
Justice! +15/-25
Nice catch. With your face.
Re: Custom Models for Maps
«
Reply #90 on:
May 08, 2009, 03:09:42 pm »
eh, i was just browsing the forums right before i went to bed. not my fault i can't controll my subconscience.
Logged
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: Custom Models for Maps
«
Reply #91 on:
May 09, 2009, 01:39:15 am »
well, i am a hot dude... ok, maybe not hot, but i am at least room temperature...
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: Custom Models for Maps
«
Reply #92 on:
May 16, 2009, 10:22:58 am »
Flak Cannon? Miniature Black Hole Sun Dispenser? Soul Sucker? :shrugs:
The Minigun now shoots lasers BTW.
«
Last Edit: May 16, 2009, 10:24:49 am by Smackintosh
»
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: Custom Models for Maps
«
Reply #93 on:
July 06, 2009, 01:59:55 pm »
Trident Arrow>
Quad RPG Launcher in progress>
Sawblades 1 & 2 designs>
Balloon (with our name). I put any logo or phrase on them.
«
Last Edit: November 21, 2009, 09:16:25 pm by Smackintosh
»
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: Custom Models for Maps
«
Reply #94 on:
November 21, 2009, 09:20:28 pm »
for those that like this kinda stuff, I haven't updated this in awhile.
sorry the pics are too big.
sci-fi space station piece>
a giant spiked hamster ball of doom vehicle>
a single-barrel shotgun perhaps for dynamite launching>
a steam roller that goes faster with the assistance of rocket fuel>
a boomerang that hurts more>
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
Smoke
=-[kI Clan]-= Admin
Posts: 3994
Justice! +41/-15
Re: Custom Models for Maps
«
Reply #95 on:
November 21, 2009, 10:24:01 pm »
there all nice but hamster ball is awesome
Logged
anomaly
wtf?
=-[kI]-= Elder
Posts: 4943
Justice! +50/-15
looking for the path of least resistance...
Re: Custom Models for Maps
«
Reply #96 on:
November 21, 2009, 11:08:19 pm »
wow, sweet stuff man. i still cant get over how those look like 3D CAD drawings.
Logged
Doughnut?
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: Custom Models for Maps
«
Reply #97 on:
November 22, 2009, 11:50:43 am »
Thanks! I'm hoping we can use the hamster ball vehicle, I really want to drive it around.
I'll have to check out CAD 3D and see if it's that hard to use. Blender's not bad considering that it's free.
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
Drem
Not cool enough for a custom title.
=-[kI Clan]-=
Posts: 1387
Justice! +15/-25
Nice catch. With your face.
Re: Custom Models for Maps
«
Reply #98 on:
November 22, 2009, 12:04:26 pm »
Sure have some great artistic talent Smack. That would be awesome if we could put all your designs into a top selling game! I'd sure as hell buy it!
Logged
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: Custom Models for Maps
«
Reply #99 on:
December 09, 2009, 10:18:23 pm »
Thank you Drem! I will try! Most of the models are going to be put into a game we are working on now. 50%+ completion.
more new stuff>
a new bot>
creepy head>
version2>
«
Last Edit: December 09, 2009, 10:21:57 pm by Smackintosh
»
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
Smoke
=-[kI Clan]-= Admin
Posts: 3994
Justice! +41/-15
Re: Custom Models for Maps
«
Reply #100 on:
December 10, 2009, 07:08:29 am »
so what kind of game
Logged
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: Custom Models for Maps
«
Reply #101 on:
December 10, 2009, 07:07:43 pm »
It's a first person shooter, for now it's called "Vanilla". It will have a large selection of weapons and we're trying to steer clear of the standard fare arsenal. We want crazy weapons and vehicles.
A minigun, a dynamite shotgun and a crossbow are implemented into the game already. The graphics engine was recently upgraded for $500. There's still a lot of scripting work to be done in Torque. I'm pretty much working on the models and texturing.
Soon I'll be working on actual maps. I have to learn Torque Constructor and some light scripting to make breakable models.
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
anomaly
wtf?
=-[kI]-= Elder
Posts: 4943
Justice! +50/-15
looking for the path of least resistance...
Re: Custom Models for Maps
«
Reply #102 on:
March 18, 2010, 10:11:21 pm »
i thought you might be interested in this...
http://www.teamfortress.com/contribute/
Logged
Doughnut?
Smackintosh
Knows his clipping brushes
=-[kI]-= Elder
Posts: 5901
Justice! +56/-8
Re: Custom Models for Maps
«
Reply #103 on:
March 19, 2010, 06:11:16 pm »
Maybe. Interesting. I'll pass it by my game design crew. We figured out that we can use Hammer to make maps for our game, rather than Torque Constructor. I have to get into the mapping mood more than the modeling mood soon.
I actually
held
one of the models I made last week (the pump shotgun). A friend of a friend runs one of those big expensive machines like this one>
http://www.dimensionprinting.com/
He has to print something every few days or the machine gets clogged up or something. So, he has to look for models, he offered to print some of ours for free.
I have some twisted ideas for it's use. I was told to make them fully textured and as detailed as possible, I can't wait to see the results on the few I sent his way.
«
Last Edit: March 19, 2010, 06:15:39 pm by Smackintosh
»
Logged
sarcastic creativity? sweet.
Smack's Playlist 2
anomaly
wtf?
=-[kI]-= Elder
Posts: 4943
Justice! +50/-15
looking for the path of least resistance...
Re: Custom Models for Maps
«
Reply #104 on:
March 20, 2010, 01:34:50 am »
those are awesome for quick prototypes.... i cant wait till they become a standard at your local Kinko's!
Logged
Doughnut?
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KillazInc
»
Forum
»
Gaming
»
Source Games
»
Map Suggestions and Comments
(Moderator:
Darth Walt
) »
Topic:
Custom Models for Maps