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Author Topic: DM_Prometheus_B  (Read 945 times)

Offline Smackintosh

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DM_Prometheus_B
« on: August 20, 2007, 10:08:16 am »
Many of us played this the other night towards the end of clan night on DM.
Just wanted some general feedback, if anyone has any.

What would you fix \ remove \ add ?

This is kind of an early version, but its better to fix things early on.
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Offline Trlgg

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Re: DM_Prometheus_B
« Reply #1 on: August 20, 2007, 10:16:50 am »
fix it so I dont get owned so many times..thanks


Offline Smackintosh

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Re: DM_Prometheus_B
« Reply #2 on: August 20, 2007, 10:30:12 am »
I'll add a "Trigg Only Room", so Trigg can hide in the "Trigg Forcefield" with infinite ammo and
infinite grenades, the only way in has a trap door that makes the player fall into the meat grinder.
You have to spawn in the room, and only Trigg can spawn there.

* added picture of grinder
« Last Edit: August 20, 2007, 10:40:25 am by smackintosh »
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Offline Trlgg

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Re: DM_Prometheus_B
« Reply #3 on: August 20, 2007, 10:50:16 am »
sweet..I deserve it  :rolleyes:


Offline Draconiko

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Re: DM_Prometheus_B
« Reply #4 on: August 20, 2007, 10:57:13 am »
From what I remember everything seems to come down to a single center room that connected the 3 hallways.  Maybe you could make that center room bigger to ease the crowding?  Love the models but with the bigger ones it gets pretty hectic when people are carrying/tossing them into and through that central room


Offline GeNe

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Re: DM_Prometheus_B
« Reply #5 on: August 20, 2007, 12:08:54 pm »
i had fun on that map. was there a rocket launcher? i don't remember. i like the biohazard bins too. that was fun. :-D
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Offline kerchief

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Re: DM_Prometheus_B
« Reply #6 on: August 20, 2007, 08:47:01 pm »
biohazard or sawblade, that is the question.  Whether tis nobl... sorry.
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Offline Smackintosh

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Re: DM_Prometheus_B
« Reply #7 on: August 20, 2007, 10:10:48 pm »
Expanding that one main room is already in the plans.
I was also thinking of adding multiple large rooms, so there isn't just ONE room everyone instinctively flocks to.

I can reduce the size of the pumpkins and possibly the plutonium crate. Would that help?
Also, I could spread out the model locations.

There isn't a rocket launcher in the map yet, not sure it would fit in with the corridor-style map.

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Offline kerchief

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Re: DM_Prometheus_B
« Reply #8 on: August 20, 2007, 11:20:45 pm »
I love that hecticity(sp?).  More room to spread out, and perhaps some kind of way to easily ID more of the rooms (something that we can just say like "console room") would be nice I think, but I'd honestly like more play time before any bigger changes.
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Offline Majorpain4U

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Re: DM_Prometheus_B
« Reply #9 on: August 20, 2007, 11:22:37 pm »
I thought the map flowed well , the inner chamber was to small though. Need a little more room to mix it up. Nice lighting effects and textures, it ran smooth
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Offline Draconiko

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Re: DM_Prometheus_B
« Reply #10 on: August 20, 2007, 11:24:23 pm »
its not so much the models themselves but the actual map.  maybe setting up more than one way to each hallway to help keep the flow of ppl and fragging going? maybe an outer hallway to connect each hallway branch?


Offline Smackintosh

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Re: DM_Prometheus_B
« Reply #11 on: August 21, 2007, 10:40:31 am »
I don't know what you mean by "hecticity".

As for identification of rooms I have "signage" planned for sections.
The map will be broken up by sections, "Air Control", "Water Control", etc...
Each section will have their own consoles and signage.
I have one piece of signage in the map already. (pictured below)
I'll try to mix up the hallways.

I'll work on a revised layout (drawn) soon and post it before I make the adjustments.
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Offline Smackintosh

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Re: DM_Prometheus_B
« Reply #12 on: August 26, 2007, 12:01:32 pm »
well... if anyone is good at layouts, and drawing plans, let me know if
you would be interesting in helping convert this map into a CS:S map.

I was thinking about a "bomb" map, but I'm easy...
I use Inkscape to do layouts, because you don't have to have any drawing ability.
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Offline kerchief

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Re: DM_Prometheus_B
« Reply #13 on: August 26, 2007, 03:15:11 pm »
I installed inkscape and made up a layout of prometheus B, and then placed labels as if it were a bomb map.  How much work do you intend to do in converting the map?  As it is, it should be playable if CT/T Spawns & Buyzones, and the bomb sites are added.  However, it is a fairly small map with few options (basically one route for each side to each bombsite), and about 1/3 - 1/4 of the map will be virtually unused.  Imho, an additional portal or hallway would greatly enhance the playability.  I'll continue playing around with bombsite/spawn placement until I hear from you, would you like me to put an image of the layout up here or shall I send to you file?
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Offline Smackintosh

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Re: DM_Prometheus_B
« Reply #14 on: August 26, 2007, 04:50:25 pm »
How much work? not sure... I've done ALOT of work to it already.  :lol:
You can put it here if you want, so we can all give our two cents, but you can send it directly to me if you are uncomfortable with that.
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