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Author Topic: CTF_Turbine_v3  (Read 1519 times)

Offline JacktheBodiless

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CTF_Turbine_v3
« on: November 18, 2007, 12:53:54 pm »
What were your first impressions of the new map on the server last night?  How do you think it compares to CTF_2fort?

I liked that there were three paths to the intelligence instead of just 2, but having it in such a big room I think made the map a little too engineer-friendly.  On 2fort, it seems like it is possible for a single demo or soldier to take out a sentry position in the intel room because of the cover offered by the hallways combined with the small size of the room.  I don't see how you could do this on Turbine, but that may just be lack of creativity on my part.  Also, having the spawn so close to the intel seems to encourage spawn-camping to capture the intel, otherwise you have to accept the likelihood that even if you kill half the enemy team, they will soon be back on your butt!  Finally, it seems too easy for engineers to build sentries that cover both the intelligence and the approach to the intelligence, which eliminates a key decision point that is present on 2fort (cover the intelligence or cover the approaches).

Of course, this probably says more about my biases than it does about the map.  I am not crazy about engineers and sentry guns to begin with, and I tend to take awhile to get used to new things in general.

Overall, I found it about as fun as Granary.  Just my two cents.
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Offline GeNe

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Re: CTF_Turbine_v3
« Reply #1 on: November 18, 2007, 01:14:21 pm »
I liked it. I like smaller maps where you don't have to travel as far...and I really enjoyed playing in the vents. With the right combination of spys, demos, medics and rocket men, it's pretty easy to do a coordinated attack on the base.
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Offline JacktheBodiless

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Re: CTF_Turbine_v3
« Reply #2 on: November 18, 2007, 01:26:33 pm »
Like I said, probably says more about me than the map... I can be so negative... Looking at it that way, I guess it's kind of cool!  And I definitely agree with you about the shorter walking distances.

I guess with the right combination of medics, spys, and demos/soldiers you can take out anything. Maybe RED just did a good job of getting their sentries in the right spots.  Also, I don't think we had anyone playing spy...  I tried it for awhile, but I am a terrible spy.
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Offline kerchief

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Re: CTF_Turbine_v3
« Reply #3 on: November 18, 2007, 01:42:41 pm »
bigger rooms actually make sentries less effective not more effective.
the thing that I found most challenging is how close the intel room is to the spawn
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Offline JacktheBodiless

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Re: CTF_Turbine_v3
« Reply #4 on: November 18, 2007, 01:46:12 pm »
Not looking for a debate or anything, but...

It has been my impression that in a cover-less environment, a level 3 sentry will pwn anything non-ubered.  What am I missing here, Ker?  By the way, I liked Kerplunk... bring back Kerplunk!
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Offline kerchief

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Re: CTF_Turbine_v3
« Reply #5 on: November 18, 2007, 01:50:15 pm »
Sentries have a maximum range.  If you stand far enough away they just can't shoot back.  Makes for a very easy soldier or sniper kill, or a not very difficult demo kill.  Of course, pyros require close range with a corner and scouts, medics, heavies, and engineers require cover at various degrees of medium range.  Spy's of course, don't really care how much cover there is or what ranges are available.
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Offline mephisto_kur

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Re: CTF_Turbine_v3
« Reply #6 on: November 18, 2007, 02:32:20 pm »
I played engineer the entire map, and I had a hell of a time covering everything and keeping my stuff alive, and that was just with only a couple of you coming in at a time.  The room is large, but that just means that soldiers are better than demos for blowing my crap up.  But blow my crap up, they DID.  I never once got to set foot in the enemy's base, and if it wasn't for Jes being my roving demoman on the other access point, the map would have ended much faster.

The spawns could be an issue, since they would be so easily camped by demos or soldiers, but we kick spawn campers on *any* of our servers.
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Offline [SiNNeR]

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Re: CTF_Turbine_v3
« Reply #7 on: November 18, 2007, 03:15:06 pm »
I dislike the map, the spawns are terribly placed, there might be many ways to get to the intel room but none of them offer less danger than any other which is dumb. On top of that the doors are an ideal camping spot for demos and engineers, not too easy getting them out of the way. Doors + the demoman's stickies = very annoying in TF2.

The vents path makes you fall in the middle of the intel room and youre instant cannon fodder. The path on the left is usually covered by sentries and that higher platform is extremely annoying if an engineer puts a sentry there. The path on the right you have go through the enemy spawn, good luck with that. Bleh  :angry:

Offline Smackintosh

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Re: CTF_Turbine_v3
« Reply #8 on: November 18, 2007, 04:43:17 pm »
This is my favorite TF2 map so far, and I can't explain why.
When you play a map for the first time, there is something that just grabs you about it
that make you want to keep playing it or not like it. I can't explain why I like Lost Village, Octagon
or Desert Atrocity either.
sarcastic creativity? sweet.

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Offline Focused Moments

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Re: CTF_Turbine_v3
« Reply #9 on: November 18, 2007, 05:46:55 pm »
Not looking for a debate or anything, but...

It has been my impression that in a cover-less environment, a level 3 sentry will pwn anything non-ubered.  What am I missing here, Ker?  By the way, I liked Kerplunk... bring back Kerplunk!

Get a demo in there ... they can throw in some of those demo-things and blow the crap outa the sentry ... I HATE DEMOS! ;)

I haven't played the map yet but i ran around it while empty - looks like a blood-bath could happen in there

Offline GeNe

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Re: CTF_Turbine_v3
« Reply #10 on: November 18, 2007, 05:49:55 pm »
I dislike the map, the spawns are terribly placed, there might be many ways to get to the intel room but none of them offer less danger than any other which is dumb. On top of that the doors are an ideal camping spot for demos and engineers, not too easy getting them out of the way. Doors + the demoman's stickies = very annoying in TF2.

The vents path makes you fall in the middle of the intel room and youre instant cannon fodder. The path on the left is usually covered by sentries and that higher platform is extremely annoying if an engineer puts a sentry there. The path on the right you have go through the enemy spawn, good luck with that. Bleh  :angry:

whine much lately?
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Offline [SiNNeR]

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Re: CTF_Turbine_v3
« Reply #11 on: November 18, 2007, 07:40:28 pm »
I don't like it, want me to lie to make you happy ? Screw you and press the ignore button, im getting tired of this "you whine too much" shit, im stating my opinion so get off my back.
« Last Edit: November 18, 2007, 07:43:46 pm by [SiNNeR] »

Offline Smackintosh

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Re: CTF_Turbine_v3
« Reply #12 on: November 18, 2007, 07:43:11 pm »
yes.
sarcastic creativity? sweet.

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Offline GeNe

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Re: CTF_Turbine_v3
« Reply #13 on: November 18, 2007, 10:30:05 pm »
I don't like it, want me to lie to make you happy ? Screw you and press the ignore button, im getting tired of this "you whine too much" shit, im stating my opinion so get off my back.

1. relax
2. grow thicker skin. it was a joke.
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Offline [SiNNeR]

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Re: CTF_Turbine_v3
« Reply #14 on: November 19, 2007, 12:00:27 am »
1. Skin is very thick
2. Joke was old was 200 times ago  :P